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121. Free skillpoints for participants of mass-tests - in Test Server Feedback [original thread]
What happened in each of those mass tests? I'm pretty sure I was in all of them, but I only got SP for four of them. Unfortunately, I only remember what was being tested, not what the date was.
- by Ghaustyl Kathix - at 2014.12.03 18:23:44
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122. Very likely: New mirror incoming! - in Test Server Feedback [original thread]
Could we get a list of the mass tests that are valid to get SP from for this mirror? I seem to have less SP from mass tests than I had before.
- by Ghaustyl Kathix - at 2014.12.03 15:19:11
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123. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Confessor's showing the wrong base resist profile in EFT (without defense mode). CCP Fozzie wrote: Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 55 / 75 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 43.75 / 60 And I confirmed i...
- by Ghaustyl Kathix - at 2014.11.30 19:37:18
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124. Overhauling Warp Scrambling - in Player Features and Ideas Discussion [original thread]
DrysonBennington wrote: It would be nice to have a new ship that specializes in assisting other ships from breaking free of warp scrambles. Easy counter, warp scramble that ship instead.
- by Ghaustyl Kathix - at 2014.11.10 14:35:54
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125. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Who ganks for profit anymore, though? I've seen ganks on tank-fit Charons not carrying anything. Also, pre-empting the people who are going to complain about the fatigue bonus it gets, if you're concerned about people moving ships en masse with...
- by Ghaustyl Kathix - at 2014.11.10 14:32:46
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126. Missiles need to be addressed - in Assembly Hall [original thread]
elitatwo wrote: There you go: *link* If in that post you mean the Base Shield Damage and Base Armor Damage stats, those are estimates of how much damage will be dealt to T1 resists. It's just a useless estimate, not a number used in damage cal...
- by Ghaustyl Kathix - at 2014.11.08 04:45:14
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127. Missiles need to be addressed - in Assembly Hall [original thread]
elitatwo wrote: I do not say, I know. Okay, feel like sharing your reason with the rest of the class?
- by Ghaustyl Kathix - at 2014.11.08 01:32:02
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128. Missiles need to be addressed - in Assembly Hall [original thread]
elitatwo wrote: Oh mah gawd.. Zee most fastest ship in EVE ever created by gods could naow fit torpedos that has 12-17k range. Call 911, zee FBI, CIA, NSA and put out a defcon 1 terror alert. No other ship in EVE with a 70km point could possi...
- by Ghaustyl Kathix - at 2014.11.07 17:30:17
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129. Missiles need to be addressed - in Assembly Hall [original thread]
elitatwo wrote: sentry Ishtars And here we go again. "Missiles aren't as good as guns because sentry drones. " elitatwo wrote: Now let's look at the ships involved themselves and now consider other problems those ships have compared to an...
- by Ghaustyl Kathix - at 2014.11.07 16:50:40
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130. Missiles need to be addressed - in Assembly Hall [original thread]
elitatwo wrote: Let's take a heavy missile Sacrilege and she is chasing or being chased by a Deimos. Both of them are at mwd speed. Both of them have active armor tanks and a reactive armor hardener on them. You keep using these very, very s...
- by Ghaustyl Kathix - at 2014.11.07 15:13:19
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131. Missiles need to be addressed - in Assembly Hall [original thread]
elitatwo wrote: The only upside of missiles is that they do not need capacitor. Most of the launchers can shoot one damage type at once. Every missile-based ship I fly gets a bonus to either damage or rate-of-fire. It takes ten seconds to swit...
- by Ghaustyl Kathix - at 2014.11.07 03:35:39
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132. They can have my ship, my life but not my cargo! - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Or just an item/module that self destructs 100% of the cargo when you die. Much better. More tears including from your corp mates who manage to bump the gankers freighter away before it scoops and now can't recover any loot...
- by Ghaustyl Kathix - at 2014.11.06 18:41:38
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133. Energy neuts actually shutting down ships. - in Player Features and Ideas Discussion [original thread]
Not necessary at all. This basically gives neuts the same role as stasis webs and warp scramblers at the same time. Balance-wise, that would be a nightmare.
- by Ghaustyl Kathix - at 2014.11.06 18:37:26
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134. Missiles need to be addressed - in Assembly Hall [original thread]
elitatwo wrote: Let's also imagine I am not very good and do not notice that the canes that are chasing me are at 50km and closing in are not pointing me. So here I am looking for a gate or some other celestial to warp to. If you have to keep ...
- by Ghaustyl Kathix - at 2014.11.06 18:35:53
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135. [Suggestion] Give the Revelation a resist bonus like the Phoenix - in Player Features and Ideas Discussion [original thread]
Ix Method wrote: Weapon cap usage bonuses are worse than the devil. You don't use those weapons, then. Without that bonus, a completely passive-tanked Revelation could only fire for a few minutes. If you replace the cap use bonus with an armor...
- by Ghaustyl Kathix - at 2014.11.05 18:45:49
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136. Nerf Webs - in Player Features and Ideas Discussion [original thread]
Azazel The Misanthrope wrote: You carry a mobile depot, and when you are attacked by a frig drop it you will definitely last the 60 seconds Unless the Mobile Depot is killed while it's deploying. Done that plenty of times.
- by Ghaustyl Kathix - at 2014.11.05 18:33:10
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137. Missiles need to be addressed - in Assembly Hall [original thread]
elitatwo wrote: I am not here to explain EVE to everyone. Yet I explained numerous times now that this will not break EVE. You keep saying that, but I'm not sure you understand. Torpedos having perfect damage application against cruisers, d...
- by Ghaustyl Kathix - at 2014.11.05 18:28:28
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138. Cumulative Skill Training Time - in Player Features and Ideas Discussion [original thread]
TerminalSamurai Sunji wrote: I think it's silly that in order to play Eve-Online, I pretty much am forced to also download and use 3rd party tools to simply figure out my skill plans. I think it's silly that people have some kind of moral obje...
- by Ghaustyl Kathix - at 2014.11.04 17:39:29
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139. The Revenant - in Player Features and Ideas Discussion [original thread]
An afterburner bonus!
- by Ghaustyl Kathix - at 2014.11.04 15:05:44
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140. Idea: New hi-sec miner based on destroyers. - in Player Features and Ideas Discussion [original thread]
Gadget Helmsdottir wrote: Let's call the ship a Heavy Mining Frigate. It's role will be as a heaver tanked and armed, but much slower, version of the Venture. Why? If you mean heavier-armed as in guns in high-slots, people would just put mine...
- by Ghaustyl Kathix - at 2014.11.02 22:42:34
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